Sunday, February 15, 2015

Role-play Becoming Real Becoming Necessary



           I’ve written about argumentation in a previousblog-post but based on the reading Learning Argument Practices Through Online Role-Play: Towards a Rhetoric of Significance and Transformation by Richard Beach and Candance Doerr-Stevens I’ve felt compelled to write on the subject again. The basic premise of the article was to examine how students are learning to argue based on their interactions in virtual spaces. These virtual spaces include traditional online news media websites and social media sites like Facebook, Twitter, and Tumblr. Not only are they exposed to local, state, national, and international events and issues but they are able to see the immediate responses from the experiences these events/issues directly. Never in the whole of history has this been possible. Students today with access to the internet are able to learn and patriate in the conversation on just about any event or issue happening in the world today.
            In the not so distant past, student who are asked in classes to write an argumentative essay or speech have had to do so on topics that are seemingly meaningless. Beach and Doerr don’t go into specific topics here but conclude by saying these standard papers/ presentations have been “ little more than “knowledge telling”(Bereiter&Scardamali, 1984)” I can attest to this by my own high school experiences with research being shaky at best and the products being a manipulation of the information I found. Bereiter&Scardamli wrote in the mid 1980’s and I was experiencing the same thing in the mid 2000’s. There was little change in that 30 years for high school research. Now, students I’ve observed and read about are able to engage with research in a meaningful and intellectual and impactful way.
            Students who use the internet need to converse with others using “netiquette” a.k.a. being coherent and polite. I’ve heard it more than once that Facebook is the place where good conversation goes to die. It is similarly true for Tumblr and YouTube. Don’t read the comments gets said many content creators on every corner of the web. Yet, the comment section is where the dialogue his happening. Good, thoughtful, and productive conversation can happen. Beach and Doerr agree with Randi Dickson. They and many other educators say that debate and argumentation needs to be a space for constructive learning for all involved. Beach and Doerr go a step farther and say “students also [need] to respect their adversaries as potential sources for useful ideas and solutions.” (Beach, 2009)
            Student now are able to engage with meaningful events in their lives and dive in deeply. They can spark and renew conversations on multimedia formats. With proper instruction and organization they can then take this research and formulate persuasive essays based on their “role-play” i.e. engagement in these real and virtual spaces. This practice within the classroom setting is preparing student for real world debate and full partition in our democracies. These are real world skills than are meaningful and necessary. They are empowering. They are formative and substantive. Teachers need to make the terms of engagement and in virtual space needs to be the same as if it were face-to-face. Make your spaces positive and constructive. Make them meaningful.

2 comments:

  1. Charles,

    I really love the points you're making here, and I agree that projects these days need to get beyond "knowledge telling". What I'm worried about is that some kids on the internet are on websites like youtube and tumblr just making really childish posts and videos about something they're experiencing or their opinions on things. (A good example of this was the white students at UCLA making racist jokes about her asian classmates in the library; this offensive video can be found via the link at the bottom.) They then get attacked in the comments sections, and often (especially with tumblr) receive anonymous hate. Even if what the commenters are trying to say has merit, it usually causes these posters to dig in their heels and defend ill-informed positions. I remember that if I said something wrong, usually in class, I was corrected or, rarely, called out. This wasn't a very high-risk situation, and those correcting me were people I knew- they had a face and a name, and if I wanted to ask follow-up questions, I could easily do that. With kids these days (I sound so old) I'm worried this space for correcting ill-informed opinions is disappearing.

    https://www.youtube.com/watch?v=AQQr3hUepZM

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  2. Charles,

    Two weeks ago, This American Life released a podcast entitled "If You Don't Have Anything Nice To Say, SAY IT IN ALL CAPS" (amazing titles 101) that discusses the way cyber anonymity can affect the way individuals interact in cyber spaces and the implications that has on non-cyber relationships and interactions. I highly recommend it (link below). After listening to that podcast, reading some of the articles for today, and reading your post, I come back to the idea of what Jenkins terms "affinity spaces" on the internet. Or, those spaces that are carved out on the internet where community is formed and patrolled by those who create the content that forms the space. Jenkins is much clearer in his description (and I try to go into it a bit more in my blog post for this week...), but I think overall that is what spaces of virtual reality are also attempting to create. How, though, do we manage to create spaces of creativity, neutrality, empowerment, and (hopefully) equity when hate and violence are so prevalent. Is it meaningful to read hate speech and slur? I think it can be... especially if that is what threatens your affinity space. In any case, I love that you acknowledge all of the potential realms of discourse that come with letting students publish themselves openly and honestly in virtual spaces. Way to play!


    http://www.thisamericanlife.org/radio-archives/episode/545/if-you-dont-have-anything-nice-to-say-say-it-in-all-caps

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